Flirting With Danger

We come to the dump stat or in this case, super dump stat: superhuman charisma. This is potentially the most powerful ability of all as it lets you control others and use their abilities! truly charismatic people are an incredible resource. Think about the partisans, resistance fighters and revolutionaries fighting on after a cause seems to be lost? Who's holding them together? Where would Britain have ended without Churchill?

Villains can have charisma too obviously.

Super Charisma
Abnormal (think Captain America) The character is capable of instilling loyalty or fear in almost anyone. They roll with advantage for any Charisma related tests. NPCS are usually neutral or somewhat friendly. The character can inspire NPCs who might otherwise lose morale. Any troops under them have -1 bonus to hit and do +1 damage. Any underlings get a -2 bonus to their rolls to resist fear effects or lose morale.

Paranormal (think Rasputin, Svengali, Phantom of the Opera or Casanova.) The character is capable of instilling loyalty or fear in almost anyone. They roll with advantage for any Charisma related tests. NPCS are usually somewhat friendly. The character can inspire NPCs who might otherwise lose morale. Any troops under them have -1 bonus to hit and do +1 damage. Any underlings get a -4 bonus to their rolls to resist fear effects or lose morale. Hostile NPCs may have to make a Charisma save on first seeing the character or be surprised and take no action that turn.

Superhuman (think Hitler, Churchill, FDR, Roosevelt, Stalin.) People under the character's direct command never check their Charisma for fear and morale effects and will attempt almost suicidal tasks. They can convince people to do almost anything with a Charisma roll (which they make with advantage). The character can as an attack freeze a person on the spot with awe or loathing out of combat. On a Charisma roll with disadvantage the character can get an idea of an NPCs emotional state.




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